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UE2:WaterVolume (UT2004)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume |
- Package:
- Gameplay
- Known custom subclasses:
- Eliot/LevelConfigManager/Volumes, Crusha/UltimateMappingTools
- This class in other games:
- U2XMP, UE2Runtime, U2, UT2003, UT3, UDK
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Properties[edit]
EntryActorName[edit]
Type: string
Default value: "xGame.WaterSplash"
EntrySoundName[edit]
Type: string
Default value: "PlayerSounds.FootstepWater1"
ExitSoundName[edit]
Type: string
Default value: "GeneralImpacts.ImpactSplash2"
PawnEntryActorName[edit]
Type: string
Default value: "xGame.WaterRing"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bDistanceFog | True | ||||||||||
bWaterVolume | True | ||||||||||
DistanceFogColor |
|
||||||||||
DistanceFogEnd | 2000.0 | ||||||||||
DistanceFogStart | 8.0 | ||||||||||
FluidFriction | 2.4 | ||||||||||
KExtraAngularDamping | 0.4 | ||||||||||
KExtraLinearDamping | 2.5 | ||||||||||
LocationName | "under water" |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: PhysicsVolume.PostBeginPlay