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User:Eliot/LevelConfigManager/Volumes
This article explains every Volume(U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3) found in the LevelConfigManager mapping tool.
Volumes
ActionVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_ActionVolume (custom) |
Contents
- 1 Volumes
- 1.1 ActionVolume
- 1.2 CheckPointVolume
- 1.3 DynamicBlockingVolume
- 1.4 DynamicPhysicsVolume
- 1.5 DynamicWaterVolume
- 1.6 EnterTriggerVolume
- 1.7 InfiniteJumpVolume
- 1.8 InstantKillVolume
- 1.9 LadderVolume_JUMPFIX
- 1.10 LandMineVolume
- 1.11 MaterialToggleVolume
- 1.12 PawnLimitVolume
- 1.13 PawnModifyVolume
- 1.14 RequirementVolume
- 1.15 RestrictedInventoryVolume
- 1.16 ShieldGunVolume
- 1.17 TeleportVolume
- 1.18 TouchTriggerVolume
- 1.19 Parent
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- All set Actions will be activated linearly.
Actions
Type: array<LCA_ActorAction>
Modifiers: editinlinenotify, export
CheckPointVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_CheckPointVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- Triggers the 'BTimes_SoloCheckPointVolume' event. This volume is exclusively for MutBestTimes.
CheckPointUses
Type: int
DynamicBlockingVolume
Object >> Actor >> Brush >> Volume >> BlockingVolume >> LCA_DynamicBlockingVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Automatic
- On Activation
- A movable BlockingVolume.
DynamicPhysicsVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_DynamicPhysicsVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- A movable PhysicsVolume.
DynamicWaterVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> LCA_DynamicWaterVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- A movable WaterVolume.
EnterTriggerVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_EnterTriggerVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- Just like a Trigger but with volume collision.
ActorLeavingVolumeEvent
Type: name
ConstraintActorClass
InfiniteJumpVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_InfiniteJumpVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- Increments the multiple jumps limit to an high enough volume to be considered infinite.
bRestoreJumpsWhenLeave
Type: bool
Default value: True
bShowMessages
Type: bool
InstantKillVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_InstantKillVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Touch
- On Activation
- Forces suicide on the pawn that touches this volume.
LadderVolume_JUMPFIX
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume >> LCA_LadderVolume_JUMPFIX (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- Resets your jumps when you get off the ladder.
LandMineVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_LandMineVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Touch
- On Activation
- Blows up any pawn that touches this volume.
DeathEffect
Default value: Class'XEffects.LandMineExplosion'
DeathSound
Type: Sound
Default value: Sound'WeaponSounds.BaseImpactAndExplosion.explosion3'
DeathSoundVolume
Type: int
Default value: 3
DeathThrowRange
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 1000.0 |
DeathType
Type: class<DamageType>
Default value: Class'LevelConfigManagerV3.LCA_DamTypeLandMine'
MaterialToggleVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_MaterialToggleVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Active Touch
- On Activation
- Sets the MaterialSwitch slot to ONSlot when a pawn is actively touching(while on ground) this volume, OFFSlot if nobody if no active touch.
MaterialSwitch
Type: MaterialSwitch
Modifiers: editinlineuse
OFFSlot
Type: int
ONSlot
Type: int
Default value: 1
PawnLimitVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_PawnLimitVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- When a pawn enters this volume the PawnsLimit is incremented by 1(and vice versa), if it reaches the RequiredPawns limit then it will trigger its own Event.
bAllowMonsters
Type: bool
RequiredPawns
Type: int
Default value: 4
PawnModifyVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_PawnModifyVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- Modifies various common properties on the entering pawn.
bCanWallDodge
Type: bool
Default value: True
bOnlyInside
Type: bool
NewAirControl
Type: float
Default value: 0.35
NewJumpBoost
Type: int
NewJumpHeight
Type: int
NewJumplimit
Type: int
Default value: 2
NewMoveSpeedScaling
Type: float
Default value: 1.0
NoteMessage
Type: string
RequirementVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_RequirementVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- Checks all the set Requirements' if all are met then it will activate the OnFalseAction, if one is not met then it will activate the OnTrueAction.
OnFalseAction
Type: LCA_ActorAction
Modifiers: editinlinenotify, export
OnTrueAction
Type: LCA_ActorAction
Modifiers: editinlinenotify, export
Requirements
Type: array<LCA_Condition>
Modifiers: editinlinenotify, export
RestrictedInventoryVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_RestrictedInventoryVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Touch
- On Activation
- Restricts(Removes) the specified inventory(and weapons) class types from the instigator.
RestrictedInventory
Type: array<class<Inventory> >
Default value: Class'Engine.Inventory'
ShieldGunVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_ShieldGunVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Enter
- On Activation
- Modifies various common properties on the entering pawn owned ShieldGun weapon(if any).
bResetVolume
Type: bool
FireRate
Type: float
Default value: 0.6
MaxChargeTime
Type: float
Default value: 2.5
MaxForce
Type: float
Default value: 100000.0
MaxHoldTime
Type: float
MinForce
Type: float
Default value: 65000.0
MinHoldTime
Type: float
Default value: 0.4
SelfForceScale
Type: float
Default value: 1.0
ShieldRange
Type: float
Default value: 112.0
TeleportVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_TeleportVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Touch
- On Activation
- Teleports any instigating actor(Anything the Destination teleporter can accept).
Destination
Type: name
TouchTriggerVolume
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_TouchTriggerVolume (custom) |
- Package:
- LevelConfigManagerV3
- Activation Type
- Touch
- On Activation
- Just like a Trigger but with volume collision.
ActorUnTouchVolumeEvent
Type: name
ConstraintActorClass
Parent
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes (custom) |
- Package:
- LevelConfigManagerV3
These properties are available in most of the above volumes.
bEnabled
Type: bool
Whether this volume is enabled. This can be toggled by triggering the volume(if the volume has its own trigger functionality then try trigger this one with the NoInstigatorTrigger).
Default value: True
bTriggerOnceOnly
Type: bool
The volume will function only once.
Info
Type: string
Modifiers: editconst, const
The behavior of this volume described and viewable from UnrealEd.