Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

User:Eliot/LevelConfigManager/Volumes

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

This article explains every Volume(U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3) found in the LevelConfigManager mapping tool.

Volumes

ActionVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_ActionVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
All set Actions will be activated linearly.

Actions

Type: array<LCA_ActorAction>

Modifiers: editinlinenotify, export


CheckPointVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_CheckPointVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
Triggers the 'BTimes_SoloCheckPointVolume' event. This volume is exclusively for MutBestTimes.

CheckPointUses

Type: int


DynamicBlockingVolume

UT2004 Object >> Actor >> Brush >> Volume >> BlockingVolume >> LCA_DynamicBlockingVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Automatic
On Activation 
A movable BlockingVolume.

DynamicPhysicsVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_DynamicPhysicsVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
A movable PhysicsVolume.

DynamicWaterVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> LCA_DynamicWaterVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
A movable WaterVolume.

EnterTriggerVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_EnterTriggerVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
Just like a Trigger but with volume collision.

ActorLeavingVolumeEvent

Type: name


ConstraintActorClass

Type: class<Actor>


InfiniteJumpVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_InfiniteJumpVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
Increments the multiple jumps limit to an high enough volume to be considered infinite.

bRestoreJumpsWhenLeave

Type: bool


Default value: True

bShowMessages

Type: bool


InstantKillVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_InstantKillVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Touch
On Activation 
Forces suicide on the pawn that touches this volume.

LadderVolume_JUMPFIX

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume >> LCA_LadderVolume_JUMPFIX (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
Resets your jumps when you get off the ladder.

LandMineVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_LandMineVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Touch
On Activation 
Blows up any pawn that touches this volume.

DeathEffect

Type: class<Emitter>


Default value: Class'XEffects.LandMineExplosion'

DeathSound

Type: Sound


Default value: Sound'WeaponSounds.BaseImpactAndExplosion.explosion3'

DeathSoundVolume

Type: int


Default value: 3

DeathThrowRange

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 1000.0

DeathType

Type: class<DamageType>


Default value: Class'LevelConfigManagerV3.LCA_DamTypeLandMine'

MaterialToggleVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_MaterialToggleVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Active Touch
On Activation 
Sets the MaterialSwitch slot to ONSlot when a pawn is actively touching(while on ground) this volume, OFFSlot if nobody if no active touch.

MaterialSwitch

Type: MaterialSwitch

Modifiers: editinlineuse


OFFSlot

Type: int


ONSlot

Type: int


Default value: 1

PawnLimitVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_PawnLimitVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
When a pawn enters this volume the PawnsLimit is incremented by 1(and vice versa), if it reaches the RequiredPawns limit then it will trigger its own Event.

bAllowMonsters

Type: bool


RequiredPawns

Type: int


Default value: 4

PawnModifyVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_PawnModifyVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
Modifies various common properties on the entering pawn.

bCanWallDodge

Type: bool


Default value: True

bOnlyInside

Type: bool


NewAirControl

Type: float


Default value: 0.35

NewJumpBoost

Type: int


NewJumpHeight

Type: int


NewJumplimit

Type: int


Default value: 2

NewMoveSpeedScaling

Type: float


Default value: 1.0

NoteMessage

Type: string


RequirementVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_RequirementVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
Checks all the set Requirements' if all are met then it will activate the OnFalseAction, if one is not met then it will activate the OnTrueAction.

OnFalseAction

Type: LCA_ActorAction

Modifiers: editinlinenotify, export


OnTrueAction

Type: LCA_ActorAction

Modifiers: editinlinenotify, export


Requirements

Type: array<LCA_Condition>

Modifiers: editinlinenotify, export


RestrictedInventoryVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_RestrictedInventoryVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Touch
On Activation 
Restricts(Removes) the specified inventory(and weapons) class types from the instigator.

RestrictedInventory

Type: array<class<Inventory> >


Default value: Class'Engine.Inventory'

ShieldGunVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_ShieldGunVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Enter
On Activation 
Modifies various common properties on the entering pawn owned ShieldGun weapon(if any).

bResetVolume

Type: bool


FireRate

Type: float


Default value: 0.6

MaxChargeTime

Type: float


Default value: 2.5

MaxForce

Type: float


Default value: 100000.0

MaxHoldTime

Type: float


MinForce

Type: float


Default value: 65000.0

MinHoldTime

Type: float


Default value: 0.4

SelfForceScale

Type: float


Default value: 1.0

ShieldRange

Type: float


Default value: 112.0

TeleportVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_TeleportVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Touch
On Activation 
Teleports any instigating actor(Anything the Destination teleporter can accept).

Destination

Type: name


TouchTriggerVolume

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes >> LCA_TouchTriggerVolume (custom)
Package: 
LevelConfigManagerV3
Activation Type 
Touch
On Activation 
Just like a Trigger but with volume collision.

ActorUnTouchVolumeEvent

Type: name


ConstraintActorClass

Type: class<Actor>


Parent

UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LCA_Volumes (custom)
Package: 
LevelConfigManagerV3

These properties are available in most of the above volumes.

bEnabled

Type: bool

Whether this volume is enabled. This can be toggled by triggering the volume(if the volume has its own trigger functionality then try trigger this one with the NoInstigatorTrigger).

Default value: True

bTriggerOnceOnly

Type: bool

The volume will function only once.

Info

Type: string

Modifiers: editconst, const

The behavior of this volume described and viewable from UnrealEd.