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UE2:LadderVolume (UT2004)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume |
Contents
- Package:
- Engine
- Known custom subclass:
- Eliot/LevelConfigManager/Volumes
- This class in other games:
- U2, UE2Runtime, UT2003, U2XMP, UT3, UDK
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Properties[edit]
Property group 'LadderVolume'[edit]
bAllowLadderStrafing[edit]
Type: bool
if true, players on ladder can strafe sideways
bAutoPath[edit]
Type: bool
add top and bottom ladders automatically
Default value: True
bNoPhysicalLadder[edit]
Type: bool
if true, won't push into/keep player against geometry in lookdir
ClimbingAnimation[edit]
Type: name
TopAnimation[edit]
Type: name
name of animation to play when climbing this ladder
WallDir[edit]
Type: Object.Rotator
Internal variables[edit]
ClimbDir[edit]
Type: Object.Vector
pawn can move in this direction (or reverse)
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 1.0 |
LadderList[edit]
Type: Ladder
Modifiers: const
list of Ladder actors associated with this LadderVolume
LookDir[edit]
Type: Object.Vector
PendingClimber[edit]
Type: Pawn
Default values[edit]
Property | Value |
---|---|
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
PawnEnteredVolume[edit]
simulated event PawnEnteredVolume (Pawn P)
Overrides: PhysicsVolume.PawnEnteredVolume
PawnLeavingVolume[edit]
simulated event PawnLeavingVolume (Pawn P)
Overrides: PhysicsVolume.PawnLeavingVolume
PhysicsChangedFor[edit]
simulated event PhysicsChangedFor (Actor Other)
Overrides: PhysicsVolume.PhysicsChangedFor
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: PhysicsVolume.PostBeginPlay