There is no spoon

UE2:LadderVolume (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume
Package: 
Engine
This class in other games:
U2, UE2Runtime, UT2003, UT2004, UT3, UDK

null

Properties[edit]

Property group 'LadderVolume'[edit]

bAutoPath[edit]

Type: bool

add top and bottom ladders automatically

Default value: True

bNoPhysicalLadder[edit]

Type: bool

if true, won't push into/keep player against geometry in lookdir

ClimbingAnimation[edit]

Type: name


TopAnimation[edit]

Type: name

name of animation to play when climbing this ladder

WallDir[edit]

Type: Object.Rotator

points at wall to push against

Internal variables[edit]

ClimbDir[edit]

Type: Object.Vector

pawn can move in this direction (or reverse)

Default value:

Member Value
Z 1.0

LadderList[edit]

Type: Ladder

Modifiers: const

list of Ladder actors associated with this LadderVolume

LookDir[edit]

Type: Object.Vector

vector(WallDir)

PendingClimber[edit]

Type: Pawn

NEW (mdf) Ladder fixes from SteveP to me 02/18/02

Default values[edit]

Property Value
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Static functions[edit]

CanStartClimbing[edit]

static function bool CanStartClimbing (LadderVolume L, Pawn P, Actor OldMoveTarget)


Events[edit]

PawnEnteredVolume[edit]

simulated event PawnEnteredVolume (Pawn P)

Overrides: PhysicsVolume.PawnEnteredVolume


PawnLeavingVolume[edit]

simulated event PawnLeavingVolume (Pawn P)

Overrides: PhysicsVolume.PawnLeavingVolume


PhysicsChangedFor[edit]

simulated event PhysicsChangedFor (Actor Other)

Overrides: PhysicsVolume.PhysicsChangedFor


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: PhysicsVolume.PostBeginPlay


Other instance functions[edit]

InUse[edit]

function bool InUse (Pawn Ignored)