I don't need to test my programs. I have an error-correcting modem.
UE2:LadderVolume (U2XMP)
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume |
Contents
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Properties[edit]
Property group 'LadderVolume'[edit]
bAutoPath[edit]
Type: bool
add top and bottom ladders automatically
Default value: True
bNoPhysicalLadder[edit]
Type: bool
if true, won't push into/keep player against geometry in lookdir
ClimbingAnimation[edit]
Type: name
TopAnimation[edit]
Type: name
name of animation to play when climbing this ladder
WallDir[edit]
Type: Object.Rotator
points at wall to push against
Internal variables[edit]
ClimbDir[edit]
Type: Object.Vector
pawn can move in this direction (or reverse)
Default value:
Member | Value |
---|---|
Z | 1.0 |
LadderList[edit]
Type: Ladder
Modifiers: const
list of Ladder actors associated with this LadderVolume
LookDir[edit]
Type: Object.Vector
vector(WallDir)
PendingClimber[edit]
Type: Pawn
NEW (mdf) Ladder fixes from SteveP to me 02/18/02
Default values[edit]
Property | Value |
---|---|
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Static functions[edit]
CanStartClimbing[edit]
Events[edit]
PawnEnteredVolume[edit]
Overrides: PhysicsVolume.PawnEnteredVolume
PawnLeavingVolume[edit]
Overrides: PhysicsVolume.PawnLeavingVolume
PhysicsChangedFor[edit]
Overrides: PhysicsVolume.PhysicsChangedFor
PostBeginPlay[edit]
Overrides: PhysicsVolume.PostBeginPlay