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UE3:LadderVolume (UDK)
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume |
Contents
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Properties[edit]
Property group 'LadderVolume'[edit]
bAllowLadderStrafing[edit]
Type: bool
if true, players on ladder can strafe sideways
Default value: True
bAutoPath[edit]
Type: bool
add top and bottom ladders automatically
Default value: True
bNoPhysicalLadder[edit]
Type: bool
if true, won't push into/keep player against geometry in lookdir
WallDir[edit]
Type: Object.Rotator
Internal variables[edit]
ClimbDir[edit]
Type: Object.Vector
pawn can move in this direction (or reverse)
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 1.0 |
LadderList[edit]
Type: Ladder
Modifiers: const
list of Ladder actors associated with this LadderVolume
LookDir[edit]
Type: Object.Vector
PendingClimber[edit]
Type: Pawn
WallDirArrow[edit]
Type: ArrowComponent
Editor visual cue for the direction of the wall
Default value: ArrowComponent'Arrow'
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Components[1] | ArrowComponent'Arrow' |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 5.0 | ||||||||||
ReplacementPrimitive | None |
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
PawnEnteredVolume[edit]
Overrides: PhysicsVolume.PawnEnteredVolume
PawnLeavingVolume[edit]
Overrides: PhysicsVolume.PawnLeavingVolume
PhysicsChangedFor[edit]
Overrides: PhysicsVolume.PhysicsChangedFor
PostBeginPlay[edit]
Overrides: PhysicsVolume.PostBeginPlay