UE3:LadderVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume
Package:
Engine
This class in other games:

null

Properties

Property group 'LadderVolume'

bAllowLadderStrafing

Type: bool

if true, players on ladder can strafe sideways

Default value: True

bAutoPath

Type: bool

add top and bottom ladders automatically

Default value: True

bNoPhysicalLadder

Type: bool

if true, won't push into/keep player against geometry in lookdir

WallDir

Type: Object.Rotator


Internal variables

ClimbDir

Type: Object.Vector

pawn can move in this direction (or reverse)

Default value:

Member Value
X 0.0
Y 0.0
Z 1.0

LadderList

Type: Ladder

Modifiers: const

list of Ladder actors associated with this LadderVolume

LookDir

Type: Object.Vector


PendingClimber

Type: Pawn


WallDirArrow

Type: ArrowComponent

Editor visual cue for the direction of the wall

Default value: ArrowComponent'Arrow'

Default values

Subobjects

Arrow

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 150
G 100
R 150
ArrowSize 5.0
ReplacementPrimitive None

BrushComponent0

Class: Engine.BrushComponent

Inherits from: PhysicsVolume.BrushComponent0

Property Value
ReplacementPrimitive None

Functions

Events

PawnEnteredVolume

simulated event PawnEnteredVolume (Pawn P)

Overrides: PhysicsVolume.PawnEnteredVolume


PawnLeavingVolume

simulated event PawnLeavingVolume (Pawn P)

Overrides: PhysicsVolume.PawnLeavingVolume


PhysicsChangedFor

simulated event PhysicsChangedFor (Actor Other)

Overrides: PhysicsVolume.PhysicsChangedFor


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PhysicsVolume.PostBeginPlay


Other instance functions

InUse

function bool InUse (Pawn Ignored)