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UE2:BlockingVolume (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- HitScanBlockingVolume
- Known custom subclasses:
- Eliot/LevelConfigManager/Volumes, Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/BlockingVolumeToggleable
- This class in other games:
- U2XMP, U2, UE2Runtime, UT2003, UT3, UDK
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BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes
Properties[edit]
Property group 'BlockingVolume'[edit]
bClampFluid[edit]
Type: bool
Default value: True
bClassBlocker[edit]
Type: bool
sjs
BlockedClasses[edit]
sjs
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockKarma | True |
bBlockZeroExtentTraces | False |
bWorldGeometry | True |