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UE2:BlockingVolume (U2XMP)

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U2XMP Object >> Actor >> Brush >> Volume >> BlockingVolume

Contents

Package: 
Engine
Direct subclass:
BlockingVolumeNPC
This class in other games:
U2, UE2Runtime, UT2004, UT2003, UT3, UDK

BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes

Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bBlockZeroExtentTraces False
bWorldGeometry True