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UE3:BlockingVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> BlockingVolume
Package: 
Engine
Direct subclasses:
DynamicBlockingVolume, LeviathanBlockingVolume, TankBlockingVolume
This class in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK

BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'BlockingVolume'[edit]

bClampFluid[edit]

Type: bool


Default value: True

Default values[edit]

Property Value
bBlockActors True
bWorldGeometry True
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
BlockActors True
BlockRigidBody True