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UE2:WeaponInvAssaultRifle (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- U2Weapons
- Direct subclasses:
- WeaponInvAssaultRifleSmall, WeaponTutorialInvAssaultRifle
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$Workfile: WeaponInvAssaultRifle.uc $ Created By: Jess Crable, Mark Poesch Created On: 1/14/00 $Author: Mfox $ $Date: 10/23/02 4:07p $ $Revision: 46 $
Properties[edit]
Angle[edit]
Type: float
RotationIndex[edit]
Type: int
Default values[edit]
Instance functions[edit]
ClientTraceImpact[edit]
simulated function ClientTraceImpact (Actor.CheckResult Hit)
Overrides: U2Weapon.ClientTraceImpact
GetAltFireAmmoUsed[edit]
simulated function int GetAltFireAmmoUsed ()
Overrides: U2Weapon.GetAltFireAmmoUsed
GetCrosshairAngle210[edit]
simulated function float GetCrosshairAngle210 ()
GetCrosshairAngle330[edit]
simulated function float GetCrosshairAngle330 ()
GetCrosshairAngle90[edit]
simulated function float GetCrosshairAngle90 ()
HandleLastRound[edit]
simulated function HandleLastRound ()
HandleTargetDetails[edit]
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: U2Weapon.HandleTargetDetails
PlayAltFiring[edit]
simulated function PlayAltFiring ()
Overrides: U2Weapon.PlayAltFiring
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: U2Weapon.PlayFiring
ProcessTraceHitEx[edit]
function ProcessTraceHitEx (Object.Vector HitDirection, Actor.CheckResult Hit, float EffectiveDamage)
Overrides: U2Weapon.ProcessTraceHitEx
UpdateRotationThing[edit]
simulated function UpdateRotationThing ()
UpdateTracer[edit]
simulated function UpdateTracer (Actor.CheckResult Hit)
States[edit]
Firing[edit]
Inherits from: U2Weapon.Firing
Modifiers: simulated
Firing.EndState[edit]
simulated event EndState ()
Overrides: U2Weapon.Firing.EndState