I'm a doctor, not a mechanic
UE2:Weapon_Turret_IonCannon (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Weapon_Turret_IonCannon
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.68 | ||||||||
AttachmentClass | Class'UT2k4AssaultFull.WA_Turret_IonCannon' | ||||||||
bCanThrow | False | ||||||||
bNoInstagibReplace | True | ||||||||
CenteredRoll | 0 | ||||||||
CurrentRating | 0.68 | ||||||||
DrawType | DT_None | ||||||||
EffectOffset |
|
||||||||
FireModeClass[0] | UT2k4AssaultFull.FM_Turret_IonCannon_Fire | ||||||||
FireModeClass[1] | UT2k4Assault.FM_Turret_Minigun_AltFire | ||||||||
ItemName | "Ion Cannon Turret weapon" | ||||||||
PlayerViewOffset |
|
||||||||
Priority | 1 | ||||||||
SmallViewOffset |
|
Functions[edit]
Events[edit]
ClientStartFire[edit]
simulated event ClientStartFire (int mode)
Overrides: Weapon.ClientStartFire
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
HasAmmo[edit]
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
IsFiring[edit]
simulated function bool IsFiring ()
Overrides: Weapon.IsFiring
PawnUnpossessed[edit]
simulated function PawnUnpossessed ()
Overrides: Weapon.PawnUnpossessed