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UE2:Weapon_Turret_IonCannon (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
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Weapon_Turret_IonCannon
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.68 | ||||||||
AttachmentClass | Class'UT2k4AssaultFull.WA_Turret_IonCannon' | ||||||||
bCanThrow | False | ||||||||
bNoInstagibReplace | True | ||||||||
CenteredRoll | 0 | ||||||||
CurrentRating | 0.68 | ||||||||
DrawType | DT_None | ||||||||
EffectOffset |
|
||||||||
FireModeClass[0] | UT2k4AssaultFull.FM_Turret_IonCannon_Fire | ||||||||
FireModeClass[1] | UT2k4Assault.FM_Turret_Minigun_AltFire | ||||||||
ItemName | "Ion Cannon Turret weapon" | ||||||||
PlayerViewOffset |
|
||||||||
Priority | 1 | ||||||||
SmallViewOffset |
|
Functions
Events
ClientStartFire
simulated event ClientStartFire (int mode)
Overrides: Weapon.ClientStartFire
Other instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
IsFiring
simulated function bool IsFiring ()
Overrides: Weapon.IsFiring
PawnUnpossessed
simulated function PawnUnpossessed ()
Overrides: Weapon.PawnUnpossessed