Always snap to grid

UE2:Weapon_Turret_IonCannon (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Inventory >> Weapon >> Weapon_Turret_IonCannon
Package: 
UT2k4AssaultFull

Weapon_Turret_IonCannon

Default values

Property Value
AIRating 0.68
AttachmentClass Class'UT2k4AssaultFull.WA_Turret_IonCannon'
bCanThrow False
bNoInstagibReplace True
CenteredRoll 0
CurrentRating 0.68
DrawType DT_None
EffectOffset
Member Value
X 0.0
Y 0.0
Z 0.0
FireModeClass[0] UT2k4AssaultFull.FM_Turret_IonCannon_Fire
FireModeClass[1] UT2k4Assault.FM_Turret_Minigun_AltFire
ItemName "Ion Cannon Turret weapon"
PlayerViewOffset
Member Value
X 0.0
Y 0.0
Z -40.0
Priority 1
SmallViewOffset
Member Value
X 0.0
Y 0.0
Z -40.0

Functions

Events

ClientStartFire

simulated event ClientStartFire (int mode)

Overrides: Weapon.ClientStartFire


Other instance functions

BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


IsFiring

simulated function bool IsFiring ()

Overrides: Weapon.IsFiring


PawnUnpossessed

simulated function PawnUnpossessed ()

Overrides: Weapon.PawnUnpossessed