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UE2:Weapon states (UE2Runtime)

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UE2Runtime Object >> Actor >> Inventory >> Weapon (states)

;Other member categories for this class::instance functions, internal variables

States[edit]

Active[edit]

Active.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


Active.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Active.EndState[edit]

simulated event EndState ()

Overrides: Object.EndState (global)


Active.AltFire[edit]

function AltFire (float Value)

Overrides: AltFire (global)


Active.CheckAnimating[edit]

function CheckAnimating ()

Overrides: CheckAnimating (global)


Active.Fire[edit]

function Fire (float Value)

Overrides: Fire (global)


Active.PutDown[edit]

simulated function bool PutDown ()

Overrides: PutDown (global)


Active.ServerAltFire[edit]

function ServerAltFire ()

Overrides: ServerAltFire (global)


Active.ServerFire[edit]

function ServerFire ()

Overrides: ServerFire (global)


ClientFiring[edit]

ClientFiring.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


ClientFiring.EndState[edit]

simulated event EndState ()

Overrides: Object.EndState (global)


ClientFiring.AltFire[edit]

function AltFire (float Value)

Overrides: AltFire (global)


ClientFiring.CheckAnimating[edit]

function CheckAnimating ()

Overrides: CheckAnimating (global)


ClientFiring.Fire[edit]

function Fire (float Value)

Overrides: Fire (global)


DownWeapon[edit]

DownWeapon.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


DownWeapon.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


DownWeapon.AltFire[edit]

function AltFire (float Value)

Overrides: AltFire (global)


DownWeapon.Fire[edit]

function Fire (float Value)

Overrides: Fire (global)


DownWeapon.PutDown[edit]

simulated function bool PutDown ()

Overrides: PutDown (global)


DownWeapon.ServerAltFire[edit]

function ServerAltFire ()

Overrides: ServerAltFire (global)


DownWeapon.ServerFire[edit]

function ServerFire ()

Overrides: ServerFire (global)


Idle[edit]

Idle.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


Idle.ForceReload[edit]

simulated function ForceReload ()

Overrides: ForceReload (global)


Idle.IsIdle[edit]

function bool IsIdle ()

Overrides: IsIdle (global)


Idle.PutDown[edit]

simulated function bool PutDown ()

Overrides: PutDown (global)


Idle.ServerForceReload[edit]

function ServerForceReload ()

Overrides: ServerForceReload (global)


NormalFire[edit]

NormalFire.AnimEnd[edit]

event AnimEnd (int Channel)

Overrides: AnimEnd (global)


NormalFire.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


NormalFire.AltFire[edit]

function AltFire (float F)

Overrides: AltFire (global)


NormalFire.CheckAnimating[edit]

function CheckAnimating ()

Overrides: CheckAnimating (global)


NormalFire.Fire[edit]

function Fire (float F)

Overrides: Fire (global)


NormalFire.ServerAltFire[edit]

function ServerAltFire ()

Overrides: ServerAltFire (global)


NormalFire.ServerFire[edit]

function ServerFire ()

Overrides: ServerFire (global)


PendingClientWeaponSet[edit]

PendingClientWeaponSet.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


PendingClientWeaponSet.EndState[edit]

simulated event EndState ()

Overrides: Object.EndState (global)


PendingClientWeaponSet.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


Reloading[edit]

Reloading.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


Reloading.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Reloading.AltFire[edit]

function AltFire (float Value)

Overrides: AltFire (global)


Reloading.CheckAnimating[edit]

function CheckAnimating ()

Overrides: CheckAnimating (global)


Reloading.ClientForceReload[edit]

function ClientForceReload ()

Overrides: ClientForceReload (global)


Reloading.Fire[edit]

function Fire (float Value)

Overrides: Fire (global)


Reloading.PutDown[edit]

simulated function bool PutDown ()

Overrides: PutDown (global)


Reloading.ServerAltFire[edit]

function ServerAltFire ()

Overrides: ServerAltFire (global)


Reloading.ServerFire[edit]

function ServerFire ()

Overrides: ServerFire (global)


Reloading.ServerForceReload[edit]

function ServerForceReload ()

Overrides: ServerForceReload (global)