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UE2:Weapon states (UE2Runtime)

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UE2Runtime Object >> Actor >> Inventory >> Weapon (states)

;Other member categories for this class::instance functions, internal variables

States

Active

Active.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


Active.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Active.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


Active.AltFire

function AltFire (float Value)

Overrides: AltFire (global)


Active.CheckAnimating

function CheckAnimating ()

Overrides: CheckAnimating (global)


Active.Fire

function Fire (float Value)

Overrides: Fire (global)


Active.PutDown

simulated function bool PutDown ()

Overrides: PutDown (global)


Active.ServerAltFire

function ServerAltFire ()

Overrides: ServerAltFire (global)


Active.ServerFire

function ServerFire ()

Overrides: ServerFire (global)


ClientFiring

ClientFiring.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


ClientFiring.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


ClientFiring.AltFire

function AltFire (float Value)

Overrides: AltFire (global)


ClientFiring.CheckAnimating

function CheckAnimating ()

Overrides: CheckAnimating (global)


ClientFiring.Fire

function Fire (float Value)

Overrides: Fire (global)


DownWeapon

DownWeapon.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


DownWeapon.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


DownWeapon.AltFire

function AltFire (float Value)

Overrides: AltFire (global)


DownWeapon.Fire

function Fire (float Value)

Overrides: Fire (global)


DownWeapon.PutDown

simulated function bool PutDown ()

Overrides: PutDown (global)


DownWeapon.ServerAltFire

function ServerAltFire ()

Overrides: ServerAltFire (global)


DownWeapon.ServerFire

function ServerFire ()

Overrides: ServerFire (global)


Idle

Idle.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


Idle.ForceReload

simulated function ForceReload ()

Overrides: ForceReload (global)


Idle.IsIdle

function bool IsIdle ()

Overrides: IsIdle (global)


Idle.PutDown

simulated function bool PutDown ()

Overrides: PutDown (global)


Idle.ServerForceReload

function ServerForceReload ()

Overrides: ServerForceReload (global)


NormalFire

NormalFire.AnimEnd

event AnimEnd (int Channel)

Overrides: AnimEnd (global)


NormalFire.EndState

event EndState ()

Overrides: Object.EndState (global)


NormalFire.AltFire

function AltFire (float F)

Overrides: AltFire (global)


NormalFire.CheckAnimating

function CheckAnimating ()

Overrides: CheckAnimating (global)


NormalFire.Fire

function Fire (float F)

Overrides: Fire (global)


NormalFire.ServerAltFire

function ServerAltFire ()

Overrides: ServerAltFire (global)


NormalFire.ServerFire

function ServerFire ()

Overrides: ServerFire (global)


PendingClientWeaponSet

PendingClientWeaponSet.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


PendingClientWeaponSet.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


PendingClientWeaponSet.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


Reloading

Reloading.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: AnimEnd (global)


Reloading.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Reloading.AltFire

function AltFire (float Value)

Overrides: AltFire (global)


Reloading.CheckAnimating

function CheckAnimating ()

Overrides: CheckAnimating (global)


Reloading.ClientForceReload

function ClientForceReload ()

Overrides: ClientForceReload (global)


Reloading.Fire

function Fire (float Value)

Overrides: Fire (global)


Reloading.PutDown

simulated function bool PutDown ()

Overrides: PutDown (global)


Reloading.ServerAltFire

function ServerAltFire ()

Overrides: ServerAltFire (global)


Reloading.ServerFire

function ServerFire ()

Overrides: ServerFire (global)


Reloading.ServerForceReload

function ServerForceReload ()

Overrides: ServerForceReload (global)