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UE2:Weapons.MortarProjectile (U2)

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U2 Object >> Actor >> Projectile >> GrenadeProjectile >> MortarProjectile
Package: 
Weapons

null

Properties[edit]

Property group 'MortarProjectile'[edit]

ShakeDuration[edit]

Type: float


Default value: 0.5

ShakeMagnitude[edit]

Type: float


Default value: 120.0

ShakeRadius[edit]

Type: float


Default value: 1400.0

Internal variables[edit]

P[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
Damage 1600.0
DamageRadius 1600.0
DrawScale 10.0
LifeSpan 9.0
MaxSpeed 38400.0
MomentumTransfer 296000.0
MyDamageType Class'U2.MortarDamage'
Speed 38400.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: GrenadeProjectile.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: GrenadeProjectile.Explode