My program doesn't have bugs. It just develops random features.
UE2:Weapons.MortarProjectile (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> GrenadeProjectile >> MortarProjectile |
- Package:
- Weapons
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Properties
Property group 'MortarProjectile'
ShakeDuration
Type: float
Default value: 0.5
ShakeMagnitude
Type: float
Default value: 120.0
ShakeRadius
Type: float
Default value: 1400.0
Internal variables
P
Type: ParticleGenerator
Default values
Property | Value |
---|---|
Damage | 1600.0 |
DamageRadius | 1600.0 |
DrawScale | 10.0 |
LifeSpan | 9.0 |
MaxSpeed | 38400.0 |
MomentumTransfer | 296000.0 |
MyDamageType | Class'U2.MortarDamage' |
Speed | 38400.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: GrenadeProjectile.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
Explode
Overrides: GrenadeProjectile.Explode