I don't need to test my programs. I have an error-correcting modem.

UE2:WetTexture (UT2003)

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Package: 
Fire
This class in other games:
RTNP, U1, UT, UE2Runtime, U2, U2XMP, UT2004

WetTexture: Water amplitude used as displacement. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'WaterPaint'

SourceTexture

Type: Texture


Internal variables

LocalSourceBitmap

Type: int

Modifiers: transient


OldSourceTex

Type: Texture

Modifiers: transient