Mostly Harmless
UE2:WildcardBase (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> xPickUpBase >> WildcardBase |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WildcardBase
Properties[edit]
Property group 'WildcardBase'[edit]
bSequential[edit]
Type: bool
PickupClasses[edit]
Type: class<TournamentPickup>
Array size: 8
Default value, index 0: Class'XPickups.HealthPack'
Default value, index 1: Class'XPickups.SuperShieldPack'
Default value, index 2: Class'XPickups.SuperHealthPack'
Default value, index 3: Class'XPickups.UDamagePack'
Internal variables[edit]
CurrentClass[edit]
Type: int
NumClasses[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bDelayedSpawn | True |
CollisionHeight | 6.0 |
CollisionRadius | 60.0 |
DrawScale | 0.8 |
DrawType | DT_StaticMesh |
SpiralEmitter | Class'XEffects.Spiral' |
StaticMesh | XGame_rc.AmmoChargerMesh |
Texture | None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
Other instance functions[edit]
TurnOn[edit]
function TurnOn ()
Overrides: xPickUpBase.TurnOn