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UE2:XDeathMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> XDeathMessage
Package: 
XGame
This class in other games:
UT2003

A Death Message.

Switch 0: Kill RelatedPRI_1 is the Killer. RelatedPRI_2 is the Victim. OptionalObject is the DamageType Class.

Properties[edit]

Property group 'Message'[edit]

KilledString[edit]

Type: string

Modifiers: localized


Default value: "was killed by"

SomeoneString[edit]

Type: string

Modifiers: localized


Default value: "someone"

Internal variables[edit]

bNoConsoleDeathMessages[edit]

Type: bool

Modifiers: config


Default values[edit]

Property Value
bIsSpecial False
ChildMessage Class'XGame.xKillerMessagePlus'
DrawColor
Member Value
A 255
B 0
G 0
R 255

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetConsoleColor[edit]

static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)

Overrides: LocalMessage.GetConsoleColor


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString