I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:XJuggMaleSoundGroup (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> xPawnSoundGroup >> XJuggMaleSoundGroup
Package: 
XGame
This class in other games:
UT2003

null

Default values

Property Value
DeathSounds[0] Sound'NewDeath.mj_death01'
DeathSounds[1] Sound'NewDeath.mj_death05'
DeathSounds[2] Sound'NewDeath.mj_death07'
DeathSounds[3] Sound'NewDeath.mj_death08'
DeathSounds[4] Sound'NewDeath.mj_death11'
PainSounds[0] Sound'NewDeath.mj_hit01'
PainSounds[1] Sound'NewDeath.mj_hit02'
PainSounds[2] Sound'NewDeath.mj_hit06'
PainSounds[3] Sound'NewDeath.mj_hit07'
PainSounds[4] Sound'NewDeath.mj_hit11'
PainSounds[5] Sound'NewDeath.mj_hit13'
Sounds[2] Sound'PlayerSounds.Final.HitUnderWaterJuggMale'
Sounds[3] Sound'PlayerSounds.MaleJump1'
Sounds[4] Sound'PlayerSounds.Final.LandGruntJuggMale'
Sounds[5] Sound'PlayerSounds.Final.GaspJuggMale'
Sounds[6] Sound'PlayerSounds.Final.DrownJuggMale'
Sounds[7] Sound'PlayerSounds.Final.BreathAgainJuggMale'
Sounds[8] Sound'PlayerSounds.MaleDodge'
Sounds[9] Sound'PlayerSounds.MaleJump2'

Static functions

GetHitSound

static function Sound GetHitSound ()

Overrides: xPawnSoundGroup.GetHitSound