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UE2:XMPVehicleBarrel instance functions (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel (instance functions)

;Other member categories for this class::internal variables

Instance functions

AdjustProjectileAim

function bool AdjustProjectileAim (bool bAltFire, class<ProjectileProjectileClass, Object.Vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)


AdjustTraceAim

function bool AdjustTraceAim (float projSpeed, Object.Vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)


Ammo_GetDamageRadius

function float Ammo_GetDamageRadius ()


Ammo_ProcessTraceHit

function Ammo_ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)


Ammo_ShakeView

simulated function Ammo_ShakeView ()


Ammo_SpawnProjectile

function Projectile Ammo_SpawnProjectile (Object.Vector Start, Object.Rotator Dir)


AuthorityFire

function AuthorityFire ()


ClientKDriverEnter

simulated function ClientKDriverEnter (PlayerController pc, int PassengerNum, Pawn p)


ClientKDriverLeave

simulated function ClientKDriverLeave (PlayerController pc, Object.Rotator exitLookDir)


ClientReStart

function ClientReStart ()

Overrides: Pawn.ClientReStart


EverywhereFire

simulated function EverywhereFire ()


ExecuteFire

simulated function ExecuteFire (optional bool bAltFire)


EyePosition

function Object.Vector EyePosition ()

Overrides: Pawn.EyePosition


Fire

function Fire (optional float F)

Overrides: Pawn.Fire


FocusOnLeader

function bool FocusOnLeader (bool bLeaderFiring)


GetDisplayName

function interface string GetDisplayName ()


GetFireStart

simulated function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)


GetHealth

function interface float GetHealth ()

Overrides: Pawn.GetHealth


GetHealthPct

function interface float GetHealthPct ()

Overrides: Pawn.GetHealthPct


GetPassengerClassIndex0

function interface int GetPassengerClassIndex0 ()


GetPassengerClassIndex1

function interface int GetPassengerClassIndex1 ()


GetPassengerClassIndex2

function interface int GetPassengerClassIndex2 ()


GetPassengerEnabled0

function interface bool GetPassengerEnabled0 ()

Overrides: Pawn.GetPassengerEnabled0


GetPassengerEnabled1

function interface bool GetPassengerEnabled1 ()

Overrides: Pawn.GetPassengerEnabled1


GetPassengerEnabled2

function interface bool GetPassengerEnabled2 ()

Overrides: Pawn.GetPassengerEnabled2


GetPassengerIconIndex0

function interface int GetPassengerIconIndex0 ()


GetPassengerIconIndex1

function interface int GetPassengerIconIndex1 ()


GetPassengerIconIndex2

function interface int GetPassengerIconIndex2 ()


GetPassengerName0

function interface string GetPassengerName0 ()


GetPassengerName1

function interface string GetPassengerName1 ()


GetPassengerName2

function interface string GetPassengerName2 ()


GetPlayerClassIndex

function interface int GetPlayerClassIndex ()

Overrides: Pawn.GetPlayerClassIndex


GetProjSpeed

function float GetProjSpeed (bool bAlt)


GetWeaponBoneFor

function name GetWeaponBoneFor (Inventory I)

Overrides: Pawn.GetWeaponBoneFor


HandleTraceImpact

function HandleTraceImpact (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)


HideCrosshair

simulated function HideCrosshair ()


IncrementFlashCount

simulated function IncrementFlashCount ()


IsFiring

function bool IsFiring ()


PawnAgentEvent

simulated function PawnAgentEvent (name InEventName)


PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: Pawn.PlayFiring


PlayWeaponSound

function PlayWeaponSound (Sound Sound, optional float Pitch)


PointOfView

simulated function bool PointOfView ()

Overrides: Pawn.PointOfView


PossessedBy

function PossessedBy (Controller C)

Overrides: Pawn.PossessedBy


PostSetAimingParameters

function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)


PreSetAimingParameters

function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)


ProjectileFire

function Projectile ProjectileFire ()


RangedAttackTime

function float RangedAttackTime ()


RecommendRangedAttack

function bool RecommendRangedAttack ()


SendEvent

simulated function SendEvent (string EventName)


ServerFire

function ServerFire (optional bool bAltFire)


ServerRapidFire

function ServerRapidFire (optional bool bAltFire)


ServerStopFiring

function ServerStopFiring ()


SetFireStartLocations

function SetFireStartLocations ()


SpecialCalcView

simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Pawn.SpecialCalcView


StopFiring

simulated function StopFiring ()

Overrides: Pawn.StopFiring


TraceFire

function TraceFire (float TraceSpread)


UnPossessed

function UnPossessed ()

Overrides: Pawn.UnPossessed


WeaponAdjustAim

function bool WeaponAdjustAim (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)