Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:XMPVehicleMessage (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> XMPVehicleMessage |
- Package:
- Vehicles
- Direct subclasses:
- HarbingerMessage, RaptorMessage
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
FlipCarMessage[edit]
Type: string
Modifiers: localized
Default value: "Press [Use] To Flip Vehicle."
GetInMessage[edit]
Type: string
Modifiers: localized
Default value: "Press [Use] To Enter Vehicle."
GetOutMessage[edit]
Type: string
Modifiers: localized
Default value: "Press [Jump] To Exit Vehicle."
TooManyCarsMessage[edit]
Type: string
Modifiers: localized
Default value: "Too Many Cars Already!"
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bBeep | True | ||||||
bFadeMessage | True | ||||||
bIsUnique | True | ||||||
DrawColor |
|
||||||
Lifetime | 6 | ||||||
YPos | 0.12 |
Static functions[edit]
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString