Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:XMercMaleSoundGroup (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> xPawnSoundGroup >> XMercMaleSoundGroup |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value |
---|---|
DeathSounds[0] | Sound'NewDeath.mm_death04' |
DeathSounds[1] | Sound'NewDeath.mm_death05' |
DeathSounds[2] | Sound'NewDeath.mm_death09' |
DeathSounds[3] | Sound'NewDeath.mm_death10' |
DeathSounds[4] | Sound'NewDeath.mm_death11' |
PainSounds[0] | Sound'NewDeath.mm_hit01' |
PainSounds[1] | Sound'NewDeath.mm_hit03' |
PainSounds[2] | Sound'NewDeath.mm_hit04' |
PainSounds[3] | Sound'NewDeath.mm_hit06' |
PainSounds[4] | Sound'NewDeath.mm_hit07' |
PainSounds[5] | Sound'NewDeath.mm_hit09' |
Sounds[2] | Sound'PlayerSounds.Final.HitUnderWaterMercMale' |
Sounds[3] | Sound'PlayerSounds.MaleJump1' |
Sounds[4] | Sound'PlayerSounds.Final.LandGruntMercMale' |
Sounds[5] | Sound'PlayerSounds.Final.GaspMercMale' |
Sounds[6] | Sound'PlayerSounds.Final.DrownMercMale' |
Sounds[7] | Sound'PlayerSounds.Final.BreathAgainMercMale' |
Sounds[8] | Sound'PlayerSounds.MaleDodge' |
Sounds[9] | Sound'PlayerSounds.MaleJump2' |