My program doesn't have bugs. It just develops random features.
UE2:XNightFemaleSoundGroup (UT2004)
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Object >> xPawnSoundGroup >> XNightFemaleSoundGroup |
Contents
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Default values
Property | Value |
---|---|
DeathSounds[0] | Sound'NewDeath.fn_death01' |
DeathSounds[1] | Sound'NewDeath.fn_death02' |
DeathSounds[2] | Sound'NewDeath.fn_death03' |
DeathSounds[3] | Sound'NewDeath.fn_death04' |
DeathSounds[4] | Sound'NewDeath.fn_death05' |
PainSounds[0] | Sound'NewDeath.fn_hit01' |
PainSounds[1] | Sound'NewDeath.fn_hit02' |
PainSounds[2] | Sound'NewDeath.fn_hit03' |
PainSounds[3] | Sound'NewDeath.fn_hit05' |
PainSounds[4] | Sound'NewDeath.fn_hit07' |
PainSounds[5] | Sound'NewDeath.fn_hit09' |
Sounds[2] | Sound'PlayerSounds.Final.HitUnderWaterNightFemale' |
Sounds[3] | Sound'PlayerSounds.FemaleJump1' |
Sounds[4] | Sound'PlayerSounds.Final.LandGruntNightFemale' |
Sounds[5] | Sound'PlayerSounds.Final.GaspNightFemale' |
Sounds[6] | Sound'PlayerSounds.Final.DrownNightFemale' |
Sounds[7] | Sound'PlayerSounds.Final.BreathAgainNightFemale' |
Sounds[8] | Sound'PlayerSounds.FemaleDodge' |
Sounds[9] | Sound'PlayerSounds.FemaleJump3' |