My program doesn't have bugs. It just develops random features.

UE2:XTeamRoster (UT2004)

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UT2004 Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> XTeamRoster
Package: 
XGame
This class in other games:
UT2003

null

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

AlreadyExistsEntry

function bool AlreadyExistsEntry (string CharacterName, bool bNoRecursion)

Overrides: UnrealTeamInfo.AlreadyExistsEntry


AvailableRecord

function bool AvailableRecord (string MenuString)


BelongsOnTeam

function bool BelongsOnTeam (class<PawnPawnClass)

Overrides: UnrealTeamInfo.BelongsOnTeam


FillPlayerTeam

function FillPlayerTeam (GameProfile G)

Overrides: UnrealTeamInfo.FillPlayerTeam


GetNamedBot

function RosterEntry GetNamedBot (string botName)

Overrides: UnrealTeamInfo.GetNamedBot


GetRandomPlayer

function RosterEntry GetRandomPlayer ()

Overrides: UnrealTeamInfo.GetRandomPlayer


Initialize

function Initialize (int TeamBots)

Overrides: UnrealTeamInfo.Initialize