Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:ActorFactoryPhysXDestructible (UDK)

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UDK Object >> ActorFactory >> ActorFactoryPhysXDestructible
Package: 
Engine

null

Properties[edit]

Property group 'ActorFactoryPhysXDestructible'[edit]

DrawScale3D[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

PhysXDestructible[edit]

Type: PhysXDestructible


Default values[edit]

Property Value
MenuName "Add PhysXDestructibleActor"
NewActorClass Class'Engine.PhysXDestructibleActor'