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UE3:ActorFactory (UT3)
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Object >> ActorFactory |
- Package:
- Engine
- Direct subclasses:
- ActorFactoryPhysicsAsset, ActorFactoryDecal, ActorFactoryDynamicSM, ActorFactoryPlayerStart, ActorFactoryAI, ActorFactoryAmbientSoundSimple, ActorFactoryAmbientSound, ActorFactoryArchetype, ActorFactoryCoverLink, ActorFactoryEmitter, ActorFactoryLensFlare, ActorFactoryLight, ActorFactoryPathNode, ActorFactorySkeletalMesh, ActorFactoryStaticMesh, ActorFactoryTrigger, ActorFactoryVehicle, UTActorFactoryPickup, SpeedTreeActorFactory
- This class in other games:
- U2XMP, UDK
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Properties[edit]
bPlaceable[edit]
Type: bool
Whether to appear on menu (or this Factory only used through scripts etc.)
Default value: True
GameplayActorClass[edit]
class to spawn during gameplay; only used if NewActorClass is left at the default
MenuName[edit]
Type: string
Name used as basis for 'New Actor' menu.
Default value: "Add Actor"
MenuPriority[edit]
Type: int
Modifiers: config
Indicates how far up the menu item should be. The higher the number, the higher up the list.
NewActorClass[edit]
Actor subclass this ActorFactory creates.
Default value: Class'Engine.Actor'
SpecificGameName[edit]
Type: string
If this is associated with a specific game, don't display If this is empty string, display for all games