Cogito, ergo sum

UE3:ActorFactoryDynamicSM (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> ActorFactory >> ActorFactoryDynamicSM
Package: 
Engine
Direct subclasses:
ActorFactoryMover, ActorFactoryRigidBody, UTActorFactoryMover
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'ActorFactoryDynamicSM'[edit]

bCastDynamicShadow[edit]

Type: bool

If false, primitive does not cast dynamic shadows.

Default value: True

bNoEncroachCheck[edit]

Type: bool


bNotifyRigidBodyCollision[edit]

Type: bool


bUseCompartment[edit]

Type: bool

Try and use physics hardware for this spawned object.

CollisionType[edit]

Type: Actor.ECollisionType


Default value: COLLIDE_NoCollision

DrawScale3D[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

StaticMesh[edit]

Type: StaticMesh