I'm a doctor, not a mechanic
UE3:UTActorFactoryMover (UT3)
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Object >> ActorFactory >> ActorFactoryDynamicSM >> UTActorFactoryMover |
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Properties[edit]
Property group 'UTActorFactoryMover'[edit]
bCreateKismetEvent[edit]
Type: bool
if true, also create a Kismet event and hook it up to the spawned actor
Default value: True
Internal variables[edit]
EventClass[edit]
Type: class<SequenceEvent>
the class of Kismet event to create if bCreateKismetEvent is true
Default value: Class'Engine.SeqEvent_Mover'
Default values[edit]
Property | Value |
---|---|
MenuName | "Add Mover" |
NewActorClass | Class'Engine.InterpActor' |