My program doesn't have bugs. It just develops random features.
- Direct subclasses:
- ActorFactoryMover, ActorFactoryRigidBody, UTActorFactoryMover
- This class in other games:
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Please remove the
Property group 'ActorFactoryDynamicSM'
If false, primitive does not cast dynamic shadows.
Default value: True
For encroachers, don't do the overlap check when they move. You will not get touch events for this actor moving, but it is much faster. So if you want touch events from volumes or triggers you need to set this to be FALSE. This is an optimisation for large numbers of PHYS_RigidBody actors for example.
See: Actor.uc bNoEncroachCheck
Try and use physics hardware for this spawned object.
Default value: COLLIDE_NoCollision