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UE3:ActorFactoryDynamicSM (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ActorFactory >> ActorFactoryDynamicSM |
- Package:
- Engine
- Direct subclasses:
- ActorFactoryMover, ActorFactoryRigidBody, UTActorFactoryMover
- This class in other games:
- UT3
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Properties[edit]
Property group 'ActorFactoryDynamicSM'[edit]
bBlockRigidBody[edit]
Type: bool
bCastDynamicShadow[edit]
Type: bool
If false, primitive does not cast dynamic shadows.
Default value: True
bNoEncroachCheck[edit]
Type: bool
For encroachers, don't do the overlap check when they move. You will not get touch events for this actor moving, but it is much faster. So if you want touch events from volumes or triggers you need to set this to be FALSE. This is an optimisation for large numbers of PHYS_RigidBody actors for example.
See: Actor.uc bNoEncroachCheck
bNotifyRigidBodyCollision[edit]
Type: bool
bUseCompartment[edit]
Type: bool
Try and use physics hardware for this spawned object.
CollisionType[edit]
Type: Actor.ECollisionType
Default value: COLLIDE_NoCollision
DrawScale3D[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
StaticMesh[edit]
Type: StaticMesh