I'm a doctor, not a mechanic

UE3:AnimMetaData_SkelControl (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimMetaData >> AnimMetaData_SkelControl
Package: 
Engine
Direct subclass:
AnimMetaData_SkelControlKeyFrame


Properties[edit]

Property group 'AnimMetaData_SkelControl'[edit]

bFullControlOverController[edit]

Type: bool

If TRUE, then it requires bControlledByAnimMetadata to be set as well on the BoneController. It will then affect AnimMetadataWeight instead of ControlStrength. And BoneController will only be turned on if there is such metadata present in the animation. FALSE will set directly the BoneController's ControlStrength when that metadata is present.

Default value: True

SkelControlNameList[edit]

Type: array<name>

List of Bone Controllers Names to control.

Internal variables[edit]

SkelControlName[edit]

Type: name

Modifiers: deprecated