Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:AnimNodeBlend (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend |
- Package:
- Engine
- Direct subclasses:
- AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim, UTAnimBlendByDriving, UTAnimBlendBySpeed
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
BlendTimeToGo
Type: float
Child2Weight
Type: float
Child2WeightTarget
Type: float
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFixNumChildren | True | ||||||
Children[0] |
|
||||||
Children[1] |
|
Native functions
SetBlendTarget
Set desired balance of this blend.
Parameters:
- BlendTarget - Target amount of weight to put on Children(1) (second child). Between 0.0 and 1.0. 1.0 means take all animation from second child.
- BlendTime - How long to take to get to BlendTarget.