Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:AnimNodeBlend (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend
Package: 
Engine
Direct subclasses:
AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim, UTAnimBlendByDriving, UTAnimBlendBySpeed
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

BlendTimeToGo

Type: float


Child2Weight

Type: float


Child2WeightTarget

Type: float


Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Child1'
Weight 1.0
Children[1]
Member Value
Name 'Child2'

Native functions

SetBlendTarget

native final function SetBlendTarget (float BlendTarget, float BlendTime)

Set desired balance of this blend.

Parameters:

  • BlendTarget - Target amount of weight to put on Children(1) (second child). Between 0.0 and 1.0. 1.0 means take all animation from second child.
  • BlendTime - How long to take to get to BlendTarget.