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UE3:AnimNodeBlendPerBone (UT3)
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Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone |
- Package:
- Engine
- Direct subclasses:
- UTAnimBlendByCollision, UTAnimBlendBySlotActive, UTAnimBlendByWeapType, UTAnimBlendByWeapon
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'AnimNodeBlendPerBone'[edit]
bForceLocalSpaceBlend[edit]
Type: bool
Modifiers: const
If TRUE, blend will be done in local space.
BranchStartBoneName[edit]
List of branches to mask in from child2
Internal variables[edit]
Child2PerBoneWeight[edit]
per bone weight list, built from list of branches.
LocalToCompReqBones[edit]
Required bones for local to component space conversion
Default values[edit]
Property | Value | ||||
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Children[0] |
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Children[1] |
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