Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:AnimNodeBlendPerBone (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone |
- Package:
- Engine
- Direct subclasses:
- UTAnimBlendBySlotActive, UTAnimBlendByWeapon, UTAnimBlendByWeapType
- This class in other games:
- UT3
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Properties[edit]
Property group 'AnimNodeBlendPerBone'[edit]
bForceLocalSpaceBlend[edit]
Type: bool
Modifiers: const
If TRUE, blend will be done in local space.
BranchStartBoneName[edit]
List of branches to mask in from child2
Internal variables[edit]
Child2PerBoneWeight[edit]
per bone weight list, built from list of branches.
LocalToCompReqBones[edit]
Required bones for local to component space conversion
Default values[edit]
Property | Value | ||||
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CategoryDesc | "Filter" | ||||
Children[0] |
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Children[1] |
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