Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:AnimNodeBlendPerBone (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone
Package: 
Engine
Direct subclasses:
UTAnimBlendBySlotActive, UTAnimBlendByWeapon, UTAnimBlendByWeapType
This class in other games:
UT3


Properties[edit]

Property group 'AnimNodeBlendPerBone'[edit]

bForceLocalSpaceBlend[edit]

Type: bool

Modifiers: const

If TRUE, blend will be done in local space.

BranchStartBoneName[edit]

Type: array<name>

List of branches to mask in from child2

Internal variables[edit]

Child2PerBoneWeight[edit]

Type: array<float>

per bone weight list, built from list of branches.

LocalToCompReqBones[edit]

Type: array<byte>

Required bones for local to component space conversion

Default values[edit]

Property Value
CategoryDesc "Filter"
Children[0]
Member Value
Name 'Source'
Children[1]
Member Value
Name 'Target'