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UE3:UTAnimBlendByWeapon (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendByWeapon
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'Animation'[edit]

BlendTime[edit]

Type: float

Blend Times

Default value: 0.15

bLooping[edit]

Type: bool

Is this weapon playing a looped anim

LoopingAnim[edit]

Type: name

If set, after the fire anim completes this anim is looped instead of looping the fire anim

Default values[edit]

Property Value
Children[0]
Member Value
Name 'Not-Firing'
Children[1]
Member Value
Name 'Firing'

Functions[edit]

Events[edit]

AnimStopFire[edit]

event AnimStopFire (optional float SpecialBlendTime)

Blends out the fire animation This event is called automatically for non-looping fire animations; otherwise it must be called manually

Other instance functions[edit]

AnimFire[edit]

function AnimFire (name FireSequence, bool bAutoFire, optional float AnimRate, optional float SpecialBlendTime, optional name LoopSequence)

Call to trigger the fire sequence. It will blend to the fire animation. If bAutoFire is specified, if LoopSequence is 'None' or unspecified, FireSequence will be looped, otherwise FireSequence will be played once and LoopSequence will be looped after that