There is no spoon

UE3:UTAnimBlendByWeapType (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendByWeapType

Contents

Package: 
UTGame
This class in other games:
UT3

This node blends in the 'Weapon' branch when anything other than the rifle is being used.

Default values[edit]

Property Value
Children[0]
Member Value
Name 'Default'
Children[1]
Member Value
Name 'Weapon'