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UE3:UTAnimBlendByCollision (UT3)
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Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendByCollision |
- Package:
- UTGame
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Properties[edit]
Property group 'UTAnimBlendByCollision'[edit]
TraceAdjustment[edit]
Type: float
The final distance will be adjusted by this amount
Default value: 300.0
TraceDistance[edit]
Type: float
How far forward should we trace
TraceSocket[edit]
Type: name
Name of the socket on the parent mesh to perform the trace from
Internal variables[edit]
bForceBlend[edit]
Type: bool
If true, this node will override the collision setting and force the blend
bPulseBlend[edit]
Type: bool
If true, this node will pulse it's blend one time
LastHitActor[edit]
Type: Actor
Modifiers: transient
Holds a reference to the last actor hit during the trace
LastHitLocation[edit]
Type: Object.Vector
Modifiers: transient
PulseDelay[edit]
Type: float
How long after going to blend do we go back
Default value: 0.33
Default values[edit]
Property | Value | ||||
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Children[0] |
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Children[1] |
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Events[edit]
Pulse[edit]
event Pulse (float Delay)