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UE3:AnimNodeSequenceBlendBase (UT3)
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Object >> AnimNode >> AnimNodeSequence >> AnimNodeSequenceBlendBase |
- Package:
- Engine
- Direct subclass:
- AnimNodeSequenceBlendByAim
- This class in other games:
- UDK
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This class encapsulates a common interface to extract multiple animation data and blend it.
Properties[edit]
Property group 'Animations'[edit]
Anims[edit]
Type: array<AnimBlendInfo>
Modifiers: editfixedsize, editinline, export
Array of animations to blend
Default value, index 0:
Member | Value |
---|---|
Weight | 1.0 |
Structs[edit]
AnimBlendInfo[edit]
Modifiers: native
Structure to define animation blending.
- name AnimName
- Name of animation sequence
- AnimInfo AnimInfo
- Animation info
- float Weight
- Weight i the blend
AnimInfo[edit]
Modifiers: native
Structure regrouping all we need to extract an animation.
- name AnimSeqName
- Animation Name
- AnimSequence AnimSeq
- Pointer to actual AnimSequence.
Found from SkeletalMeshComponent using AnimSeqName when you call SetAnim.
- int AnimLinkupIndex
- Bone -> Track mapping info for this player node.
Index into the LinkupCache array in the AnimSet. Found from AnimSet when you call SetAnim.