I'm a doctor, not a mechanic
UE3:AnimNodeSequenceBlendByAim (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimNode >> AnimNodeSequence >> AnimNodeSequenceBlendBase >> AnimNodeSequenceBlendByAim |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'AnimNodeSequenceBlendByAim'[edit]
Aim[edit]
Type: Object.Vector2D
Angle of aiming, between -1..+1
AngleOffset[edit]
Type: Object.Vector2D
Angle offset applied to Aim before processing
AnimName_CC[edit]
Type: name
AnimName_CD[edit]
Type: name
AnimName_CU[edit]
Type: name
AnimName_LC[edit]
Type: name
AnimName_LD[edit]
Type: name
AnimName_LU[edit]
Type: name
AnimName_RC[edit]
Type: name
AnimName_RD[edit]
Type: name
AnimName_RU[edit]
Type: name
HorizontalRange[edit]
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | 1.0 |
VerticalRange[edit]
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | 1.0 |