Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:AnimNotify_PlayParticleEffect (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimNotify >> AnimNotify_PlayParticleEffect
Package: 
Engine


Properties

Property group 'AnimNotify_PlayParticleEffect'

bAttach

Type: bool

If this particle system should be attached to the location.*

bIsExtremeContent

Type: bool

If this effect should be considered extreme content *

BoneName

Type: name

The bone name in which to play the particle effect. Looks for a socket name first then bone name *

bPreview

Type: bool

Modifiers: editoronly

If TRUE, the particle system will play in the viewer as well as in game

bSkipIfOwnerIsHidden

Type: bool

If Owner is hidden, skip particle effect

Default value: True

PSTemplate

Type: ParticleSystem

The Particle system to play *

SocketName

Type: name

The socketname in which to play the particle effect. Looks for a socket name first then bone name *