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UE3:AnimNotify_Rumble (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Object >> AnimNotify >> AnimNotify_Rumble
Package: 
Engine


Properties[edit]

Property group 'AnimNotify_Rumble'[edit]

bCheckForBasedPlayer[edit]

Type: bool

If set the player must be based on this actor for the wave to be played

EffectRadius[edit]

Type: float

If non-zero the effect will happen if the player is with in this radius of the playing actor

PredefinedWaveForm[edit]

Type: class<WaveFormBase>

A predefined WaveForm *

WaveForm[edit]

Type: ForceFeedbackWaveform

Modifiers: editinline

The waveform to play *