My program doesn't have bugs. It just develops random features.
UE3:AnimNotify_Rumble (UDK)
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Object >> AnimNotify >> AnimNotify_Rumble |
- Package:
- Engine
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Properties
Property group 'AnimNotify_Rumble'
bCheckForBasedPlayer
Type: bool
If set the player must be based on this actor for the wave to be played
EffectRadius
Type: float
If non-zero the effect will happen if the player is with in this radius of the playing actor
PredefinedWaveForm
Type: class<WaveFormBase>
A predefined WaveForm *
WaveForm
Type: ForceFeedbackWaveform
Modifiers: editinline
The waveform to play *