Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
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The implmenting class (usually a pawn) needs to have a function named the same as the <NotifyName> that is specified in the AnimNotify.
Property group 'AnimNotify_Script'
If this notify has a duration, name of the function to call at the end
If this notify has a duration, name of the function to call each update