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UE3:CheatManager exec functions (UT3)

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UT3 Object >> CheatManager (exec functions)
CheatManager exec functions in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK

Exec functions[edit]

AffectedByHitEffects[edit]

exec function AffectedByHitEffects ()

Some games have God Mode not actually be god mode but be "don't take damage mode". So we need to have another flag that says to not be affected by effects (e.g. momentum transfer, hit effects, etc.)

AllAmmo[edit]

exec function AllAmmo ()


AllWeapons[edit]

exec function AllWeapons ()


Amphibious[edit]

exec function Amphibious ()


Avatar[edit]

exec function Avatar (name ClassName)

Possess a pawn of the requested class

BugIt[edit]

exec function BugIt (optional string ScreenShotDescription)

This function is used to print out the BugIt location. It prints out copy and paste versions for both IMing someone to type in and also a gameinfo ?options version so that you can append it to your launching url and be taken to the correct place. Additionally, it will take a screen shot so reporting bugs is a one command action!

TODO: make this bad

BugItGo[edit]

exec function BugItGo (coerce float X, coerce float Y, coerce float Z, coerce int Pitch, coerce int Yaw, coerce int Roll)

This will move the player and set their rotation to the passed in values. We have this version of the BugIt family as it is easier to type in just raw numbers in the console.

ChangeSize[edit]

exec function ChangeSize (float F)


EndPath[edit]

exec function EndPath ()


Fly[edit]

exec function Fly ()


FreezeFrame[edit]

exec function FreezeFrame (float delay)


Ghost[edit]

exec function Ghost ()


GivePickup[edit]

exec function Inventory GivePickup (string PickupClassStr)


GiveWeapon[edit]

exec function Weapon GiveWeapon (string WeaponClassStr)

Give a specified weapon to the Pawn. If weapon is not carried by player, then it is created. Weapon given is returned as the function's return parmater.

God[edit]

exec function God ()


KillAll[edit]

exec function KillAll (class<ActoraClass)


KillPawns[edit]

exec function KillPawns ()


KillViewedActor[edit]

exec function KillViewedActor ()


ListDynamicActors[edit]

exec function ListDynamicActors ()


Loaded[edit]

exec function Loaded ()


OnlyLoadLevel[edit]

exec function OnlyLoadLevel (name PackageName)


PlayersOnly[edit]

exec function PlayersOnly ()


RememberSpot[edit]

exec function RememberSpot ()


SetGravity[edit]

exec function SetGravity (float F)


SetJumpZ[edit]

exec function SetJumpZ (float F)


SetSpeed[edit]

exec function SetSpeed (float F)


SloMo[edit]

exec function SloMo (float T)


StreamLevelIn[edit]

exec function StreamLevelIn (name PackageName)


StreamLevelOut[edit]

exec function StreamLevelOut (name PackageName)


Summon[edit]

exec function Summon (string ClassName)


Teleport[edit]

exec function Teleport ()


TestLevel[edit]

exec function TestLevel ()


ToggleDebugCamera[edit]

exec function ToggleDebugCamera ()

Toggle between debug camera/player camera without locking gameplay and with locking local player controller input.

ViewActor[edit]

exec function ViewActor (name ActorName)


ViewBot[edit]

exec function ViewBot ()


ViewClass[edit]

exec function ViewClass (class<ActoraClass)


ViewFlag[edit]

exec function ViewFlag ()


ViewPlayer[edit]

exec function ViewPlayer (string S)


ViewSelf[edit]

exec function ViewSelf (optional bool bQuiet)


Walk[edit]

exec function Walk ()


WriteToLog[edit]

exec function WriteToLog (string Param)