Always snap to grid
Difference between revisions of "UE3:CheatManager exec functions (UT3)"
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====Ghost==== | ====Ghost==== | ||
{{code|exec function '''Ghost''' ()}} | {{code|exec function '''Ghost''' ()}} | ||
+ | |||
+ | <!-- enter function description --> | ||
+ | |||
+ | ====GivePickup==== | ||
+ | {{code|exec function {{cl|Inventory}} '''GivePickup''' ([[string]] '''PickupClassStr''')}} | ||
<!-- enter function description --> | <!-- enter function description --> |
Latest revision as of 01:45, 16 August 2009
Object >> CheatManager (exec functions) |
Contents
- 1 Exec functions
- 1.1 AffectedByHitEffects
- 1.2 AllAmmo
- 1.3 AllWeapons
- 1.4 Amphibious
- 1.5 Avatar
- 1.6 BugIt
- 1.7 BugItGo
- 1.8 ChangeSize
- 1.9 EndPath
- 1.10 Fly
- 1.11 FreezeFrame
- 1.12 Ghost
- 1.13 GivePickup
- 1.14 GiveWeapon
- 1.15 God
- 1.16 KillAll
- 1.17 KillPawns
- 1.18 KillViewedActor
- 1.19 ListDynamicActors
- 1.20 Loaded
- 1.21 OnlyLoadLevel
- 1.22 PlayersOnly
- 1.23 RememberSpot
- 1.24 SetGravity
- 1.25 SetJumpZ
- 1.26 SetSpeed
- 1.27 SloMo
- 1.28 StreamLevelIn
- 1.29 StreamLevelOut
- 1.30 Summon
- 1.31 Teleport
- 1.32 TestLevel
- 1.33 ToggleDebugCamera
- 1.34 ViewActor
- 1.35 ViewBot
- 1.36 ViewClass
- 1.37 ViewFlag
- 1.38 ViewPlayer
- 1.39 ViewSelf
- 1.40 Walk
- 1.41 WriteToLog
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Exec functions[edit]
AffectedByHitEffects[edit]
Some games have God Mode not actually be god mode but be "don't take damage mode". So we need to have another flag that says to not be affected by effects (e.g. momentum transfer, hit effects, etc.)
AllAmmo[edit]
AllWeapons[edit]
Amphibious[edit]
Avatar[edit]
Possess a pawn of the requested class
BugIt[edit]
This function is used to print out the BugIt location. It prints out copy and paste versions for both IMing someone to type in and also a gameinfo ?options version so that you can append it to your launching url and be taken to the correct place. Additionally, it will take a screen shot so reporting bugs is a one command action!
TODO: make this bad
BugItGo[edit]
This will move the player and set their rotation to the passed in values. We have this version of the BugIt family as it is easier to type in just raw numbers in the console.
ChangeSize[edit]
EndPath[edit]
Fly[edit]
FreezeFrame[edit]
Ghost[edit]
GivePickup[edit]
GiveWeapon[edit]
Give a specified weapon to the Pawn. If weapon is not carried by player, then it is created. Weapon given is returned as the function's return parmater.
God[edit]
KillAll[edit]
KillPawns[edit]
KillViewedActor[edit]
ListDynamicActors[edit]
Loaded[edit]
OnlyLoadLevel[edit]
PlayersOnly[edit]
RememberSpot[edit]
SetGravity[edit]
SetJumpZ[edit]
SetSpeed[edit]
SloMo[edit]
StreamLevelIn[edit]
StreamLevelOut[edit]
Summon[edit]
Teleport[edit]
TestLevel[edit]
ToggleDebugCamera[edit]
Toggle between debug camera/player camera without locking gameplay and with locking local player controller input.