Gah - a solution with more questions. – EntropicLqd

UE3:CheatManager exec functions (UT3)

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UT3 Object >> CheatManager (exec functions)
CheatManager exec functions in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK

Exec functions

AffectedByHitEffects

exec function AffectedByHitEffects ()

Some games have God Mode not actually be god mode but be "don't take damage mode". So we need to have another flag that says to not be affected by effects (e.g. momentum transfer, hit effects, etc.)

AllAmmo

exec function AllAmmo ()


AllWeapons

exec function AllWeapons ()


Amphibious

exec function Amphibious ()


Avatar

exec function Avatar (name ClassName)

Possess a pawn of the requested class

BugIt

exec function BugIt (optional string ScreenShotDescription)

This function is used to print out the BugIt location. It prints out copy and paste versions for both IMing someone to type in and also a gameinfo ?options version so that you can append it to your launching url and be taken to the correct place. Additionally, it will take a screen shot so reporting bugs is a one command action!

TODO: make this bad

BugItGo

exec function BugItGo (coerce float X, coerce float Y, coerce float Z, coerce int Pitch, coerce int Yaw, coerce int Roll)

This will move the player and set their rotation to the passed in values. We have this version of the BugIt family as it is easier to type in just raw numbers in the console.

ChangeSize

exec function ChangeSize (float F)


EndPath

exec function EndPath ()


Fly

exec function Fly ()


FreezeFrame

exec function FreezeFrame (float delay)


Ghost

exec function Ghost ()


GivePickup

exec function Inventory GivePickup (string PickupClassStr)


GiveWeapon

exec function Weapon GiveWeapon (string WeaponClassStr)

Give a specified weapon to the Pawn. If weapon is not carried by player, then it is created. Weapon given is returned as the function's return parmater.

God

exec function God ()


KillAll

exec function KillAll (class<ActoraClass)


KillPawns

exec function KillPawns ()


KillViewedActor

exec function KillViewedActor ()


ListDynamicActors

exec function ListDynamicActors ()


Loaded

exec function Loaded ()


OnlyLoadLevel

exec function OnlyLoadLevel (name PackageName)


PlayersOnly

exec function PlayersOnly ()


RememberSpot

exec function RememberSpot ()


SetGravity

exec function SetGravity (float F)


SetJumpZ

exec function SetJumpZ (float F)


SetSpeed

exec function SetSpeed (float F)


SloMo

exec function SloMo (float T)


StreamLevelIn

exec function StreamLevelIn (name PackageName)


StreamLevelOut

exec function StreamLevelOut (name PackageName)


Summon

exec function Summon (string ClassName)


Teleport

exec function Teleport ()


TestLevel

exec function TestLevel ()


ToggleDebugCamera

exec function ToggleDebugCamera ()

Toggle between debug camera/player camera without locking gameplay and with locking local player controller input.

ViewActor

exec function ViewActor (name ActorName)


ViewBot

exec function ViewBot ()


ViewClass

exec function ViewClass (class<ActoraClass)


ViewFlag

exec function ViewFlag ()


ViewPlayer

exec function ViewPlayer (string S)


ViewSelf

exec function ViewSelf (optional bool bQuiet)


Walk

exec function Walk ()


WriteToLog

exec function WriteToLog (string Param)