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UE3:CheatManager exec functions (UT3)
Object >> CheatManager (exec functions) |
Contents
- 1 Exec functions
- 1.1 AffectedByHitEffects
- 1.2 AllAmmo
- 1.3 AllWeapons
- 1.4 Amphibious
- 1.5 Avatar
- 1.6 BugIt
- 1.7 BugItGo
- 1.8 ChangeSize
- 1.9 EndPath
- 1.10 Fly
- 1.11 FreezeFrame
- 1.12 Ghost
- 1.13 GivePickup
- 1.14 GiveWeapon
- 1.15 God
- 1.16 KillAll
- 1.17 KillPawns
- 1.18 KillViewedActor
- 1.19 ListDynamicActors
- 1.20 Loaded
- 1.21 OnlyLoadLevel
- 1.22 PlayersOnly
- 1.23 RememberSpot
- 1.24 SetGravity
- 1.25 SetJumpZ
- 1.26 SetSpeed
- 1.27 SloMo
- 1.28 StreamLevelIn
- 1.29 StreamLevelOut
- 1.30 Summon
- 1.31 Teleport
- 1.32 TestLevel
- 1.33 ToggleDebugCamera
- 1.34 ViewActor
- 1.35 ViewBot
- 1.36 ViewClass
- 1.37 ViewFlag
- 1.38 ViewPlayer
- 1.39 ViewSelf
- 1.40 Walk
- 1.41 WriteToLog
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Exec functions
AffectedByHitEffects
Some games have God Mode not actually be god mode but be "don't take damage mode". So we need to have another flag that says to not be affected by effects (e.g. momentum transfer, hit effects, etc.)
AllAmmo
AllWeapons
Amphibious
Avatar
Possess a pawn of the requested class
BugIt
This function is used to print out the BugIt location. It prints out copy and paste versions for both IMing someone to type in and also a gameinfo ?options version so that you can append it to your launching url and be taken to the correct place. Additionally, it will take a screen shot so reporting bugs is a one command action!
TODO: make this bad
BugItGo
This will move the player and set their rotation to the passed in values. We have this version of the BugIt family as it is easier to type in just raw numbers in the console.
ChangeSize
EndPath
Fly
FreezeFrame
Ghost
GivePickup
GiveWeapon
Give a specified weapon to the Pawn. If weapon is not carried by player, then it is created. Weapon given is returned as the function's return parmater.
God
KillAll
KillPawns
KillViewedActor
ListDynamicActors
Loaded
OnlyLoadLevel
PlayersOnly
RememberSpot
SetGravity
SetJumpZ
SetSpeed
SloMo
StreamLevelIn
StreamLevelOut
Summon
Teleport
TestLevel
ToggleDebugCamera
Toggle between debug camera/player camera without locking gameplay and with locking local player controller input.