My program doesn't have bugs. It just develops random features.

UE3:ConeBuilder (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> BrushBuilder >> ConeBuilder
Package: 
Editor
This class in other games:
UT, UE2Runtime, UT2003, U2XMP, U2, UT2004, UDK

ConeBuilder: Builds a 3D cone brush, compatible with cylinder of same size. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'ConeBuilder'[edit]

AlignToSide[edit]

Type: bool


Default value: True

CapZ[edit]

Type: float


Default value: 256.0

GroupName[edit]

Type: name


Default value: 'Cone'

Hollow[edit]

Type: bool


InnerRadius[edit]

Type: float


Default value: 384.0

OuterRadius[edit]

Type: float


Default value: 512.0

Sides[edit]

Type: int


Default value: 8

Z[edit]

Type: float


Default value: 256.0

Default values[edit]

Property Value
BitmapFilename "Btn_Cone"
ToolTip "Cone"

Functions[edit]

Events[edit]

Build[edit]

event bool Build ()

Overrides: BrushBuilder.Build


Other instance functions[edit]

BuildCone[edit]

function BuildCone (int Direction, bool InAlignToSide, int InSides, float InZ, float Radius, name Item)