My program doesn't have bugs. It just develops random features.

UE3:CoverSlipReachSpec (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> ReachSpec >> ForcedReachSpec >> CoverSlipReachSpec
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'CoverSlipReachSpec'[edit]

SpecDirection[edit]

Type: byte

Modifiers: editconst


Default values[edit]

Property Value
bSkipPrune True