My program doesn't have bugs. It just develops random features.
UE3:CoverSlipReachSpec (UDK)
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Object >> ReachSpec >> ForcedReachSpec >> CoverSlipReachSpec |
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Properties
Property group 'CoverSlipReachSpec'
SpecDirection
Type: byte
Modifiers: editconst
Default values
Property | Value |
---|---|
bSkipPrune | True |