My program doesn't have bugs. It just develops random features.

UE3:CoverSlipReachSpec (UDK)

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UDK Object >> ReachSpec >> ForcedReachSpec >> CoverSlipReachSpec
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'CoverSlipReachSpec'

SpecDirection

Type: byte

Modifiers: editconst


Default values

Property Value
bSkipPrune True