The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:Create a ScriptedTexture
|This is a page about a basic procedure related to UnrealScript.
You are encouraged to link this page from other pages instead of explaining the procedure there.
local ScriptedTexture ST; ST = ScriptedTexture(class'ScriptedTexture'.static.Create(SizeX, SizeY,, ClearColor)); ST.Render = RenderFunction;
This creates a new ScriptedTexture that is SizeX pixels wide and SizeY high that is cleared to ClearColor before redrawing. RenderFunction must be a function without return value that has only one parameter of type Canvas(UDK, UT3).
Usually you will want the ScriptedTexture to be specified as Material parameter.