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UE3:CurveEdPresetBase (UT3)

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UT3 Object >> CurveEdPresetBase
Package: 
UnrealEd
Direct subclasses:
CurveEdPreset_Nothing, CurveEdPreset_CosWave, CurveEdPreset_LinearDecay, CurveEdPreset_SineWave, CurveEdPreset_UserSet
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Functions[edit]

Events[edit]

CheckAreSettingsValid[edit]

event bool CheckAreSettingsValid (bool bIsSaving)


FetchDisplayName[edit]

event FetchDisplayName (out string OutName)

Event to allow C++ to call GetDisplayName

FetchRequiredKeyInTimes[edit]

event bool FetchRequiredKeyInTimes (out array<floatRequiredKeyInTimes)


GenerateCurveData[edit]

event bool GenerateCurveData (out array<floatRequiredKeyInTimes, out array<CurveEdPresetCurve.PresetGeneratedPointGeneratedPoints)

Event to allow C++ to call GenerateCurve

Other instance functions[edit]

AreSettingsValid[edit]

function bool AreSettingsValid (bool bIsSaving)

Virtual function to verify the settings are valid

GenerateCurve[edit]

function bool GenerateCurve (out array<floatRequiredKeyInTimes, out array<CurveEdPresetCurve.PresetGeneratedPointGeneratedPoints)

Virtual function to generate curve

GetDisplayName[edit]

function string GetDisplayName ()

Virtual function to get the user-readable name for the curve

GetRequiredKeyInTimes[edit]

function bool GetRequiredKeyInTimes (out array<floatRequiredKeyInTimes)

Virtual function to get the required KeyIn times